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Nowhere Man

Nowhere Man

Posts : 52
Join date : 2010-01-19
Age : 24
Location : Point Pleasant, New Jersey (America)

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PostSubject: Mapping Thread   Mapping Thread I_icon_minitimeTue Jan 19, 2010 3:44 pm

A thread where you can post pics or videos of maps you have in progress, where you can provide feedback and opinions of other people's maps, don't go too harsh on the comments though.
_______________________________________________________________________________________________________

New to Source SDK (Or the Hammer Editor)? No

Team Fortress 2 Map Developer Wiki: http://developer.valvesoftware.com/wiki/Team_Fortress_2_Level_Creation

Here you can find references, tutorials, helpful hints and tools, as well as some design theory to your maps.

If you finish your map or feel it's ready for a release, please post a link to FileFront or any other file hosting site please.

________________________________________________________________________________________________________

Start mapping you hackey-sack kicking hippie Exclamation


Last edited by Nowhere Man on Sat Jan 30, 2010 12:46 pm; edited 2 times in total
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PostSubject: Re: Mapping Thread   Mapping Thread I_icon_minitimeWed Jan 20, 2010 2:32 pm

dm_duel_v1 is already awesome and I am a lazy bastard so I will leave to you the duty to make our fixed MG-C version with no spawnkill etc, Laughing
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Nowhere Man

Nowhere Man

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PostSubject: Re: Mapping Thread   Mapping Thread I_icon_minitimeWed Jan 20, 2010 2:39 pm

Knefas wrote:
dm_duel_v1 is already awesome and I am a lazy bastard so I will leave to you the duty to make our fixed MG-C version with no spawnkill etc, Laughing

Yeah... about that, the VMEX Decompiler (used for getting bootlegged .vmf files can damage the .vmf doing so and dm_duel_v1 is decompile protected, so if anyone has a .vmf of it, send me a link.
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Nowhere Man

Nowhere Man

Posts : 52
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PostSubject: Re: Mapping Thread   Mapping Thread I_icon_minitimeWed Jan 20, 2010 2:51 pm

New Map In Progress:

Name: Pine Barrens
Gamemode: Deathmatch
Stage: .vmf in progress
-------------------------------
Description: An open spaced arena-style
map that corresponds mainly to
arena_lumberyard. It uses the
sky texture and soundscapes as
arena_lumberyard.
-------------------------------
Progress:

Base map: 100%
3-D Skybox: 75%
Playable Area: 10%
Optimization: No progress


Last edited by Nowhere Man on Sun Jan 31, 2010 11:40 am; edited 1 time in total
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PostSubject: Re: Mapping Thread   Mapping Thread I_icon_minitimeThu Jan 21, 2010 12:00 am

Nowhere Man wrote:
New Map In Progress:

Name: Pine Barrens
Gamemode: Deathmatch
Stage: .vmf in progress
-------------------------------
Description: An open spaced arena-style
map that corresponds mainly to
arena_lumberyard. It uses the
sky texture and soundscapes as
arena_lumberyard.
-------------------------------
Progress:

Base map: 100%
3-D Skybox: 75%
Playable Area: 10%
Optimization: No progress

When I saw 100% I was Very Happy

When I saw playable area I was Neutral
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Nowhere Man

Nowhere Man

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PostSubject: Re: Mapping Thread   Mapping Thread I_icon_minitimeThu Jan 21, 2010 1:12 pm

When I saw 100% I was Very Happy

When I saw playable area I was Neutral[/quote]

When I mean Base Map I mean the shell of the map, anyway I screwed up on the playable area, so I have to delete a building, I was trying to make it like one from Dustbowl, but it failed with a texture error, and the 3-D skybox has to go too, it's not working No
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Nowhere Man

Nowhere Man

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PostSubject: Re: Mapping Thread   Mapping Thread I_icon_minitimeThu Jan 21, 2010 1:13 pm

Nowhere Man wrote:
When I saw 100% I was Very Happy

When I saw playable area I was Neutral

When I mean Base Map I mean the shell of the map, anyway I screwed up on the playable area, so I have to delete a building, I was trying to make it like one from Dustbowl, but it failed with a texture error, and the 3-D skybox has to go too, it's not working I'll resize it actually
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PostSubject: Re: Mapping Thread   Mapping Thread I_icon_minitimeThu Jan 21, 2010 1:54 pm

Nowhere Man wrote:
Nowhere Man wrote:
When I saw 100% I was Very Happy

When I saw playable area I was Neutral

When I mean Base Map I mean the shell of the map, anyway I screwed up on the playable area, so I have to delete a building, I was trying to make it like one from Dustbowl, but it failed with a texture error, and the 3-D skybox has to go too, it's not working I'll resize it actually

Post it when it's done then Very Happy

Also, what's your Steam name? not id, not login. Name. Laughing
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Nowhere Man

Nowhere Man

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PostSubject: Re: Mapping Thread   Mapping Thread I_icon_minitimeThu Jan 21, 2010 2:41 pm

Steam name? Nowhere Man, I like to keep things simple, same Steam Name, Forum Name, etc.
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PostSubject: Re: Mapping Thread   Mapping Thread I_icon_minitimeThu Jan 21, 2010 2:57 pm

I never saw you on MG-C as Nowhere Man ._.
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Nowhere Man

Nowhere Man

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PostSubject: Re: Mapping Thread   Mapping Thread I_icon_minitimeSun Jan 24, 2010 1:28 pm

Progress Update:

3-D Skybox - Scrapped
BLU Base: 40%
RED Base: 0%
Props: 15%
Basic Spawn Rooms: 100%
Soundscapes: 25%
Items (Health/Ammo): 0%

I learned how to make advanced spawn rooms Very Happy
Or, ones that have doors only allowing team-mates in and the no-entry sign to the other team's players.


Last edited by Nowhere Man on Sun Jan 31, 2010 11:41 am; edited 1 time in total
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Banza
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Banza

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PostSubject: Re: Mapping Thread   Mapping Thread I_icon_minitimeSun Jan 24, 2010 2:28 pm

What map are you making?

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Nowhere Man

Nowhere Man

Posts : 52
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PostSubject: Re: Mapping Thread   Mapping Thread I_icon_minitimeSun Jan 24, 2010 2:31 pm

Banza wrote:
What map are you making?

It's gonna be called Pine Barrens and it is going to be a Deathmatch map, and probably then I'll make a Granary-style CP version of it
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